Grades

Eternosoft LLP.

2019

Grades is a mobile application bridges students and teachers by offering tailored news feeds, group interactions, and a vast digital library. Users can effortlessly connect with peers, access college media, and partake in or organize diverse events.

Team

Sriram Hemanth Kumar

UI Designer

Abinesh Saravanan

CEO

Problem

Despite the availability of various educational tools, there remains a disconnect in offering a unified digital environment where students and faculties can interact, access personalized educational content, and engage in collaborative activities and events

Solution

Design an EduTech application that facilitates the organization and participation in events of interest, creating a dynamic and interactive community within the educational ecosystem

Design Journey

Research & Discovery

Conducted surveys and interviews with students and teachers to understand their pain points and needs

Conducted surveys and interviews with students and teachers to understand their pain points and needs

User Journey Mapping

Mapped out the journey of each persona to understand the potential pain areas

Mapped out the journey of each persona to understand the potential pain areas

Wireframing

Developed low-fidelity wireframes to visualize the basic structure and flow of the application

Developed low-fidelity wireframes to visualize the basic structure and flow of the application

Prototyping

Created interactive prototypes to simulate the user experience

Created interactive prototypes to simulate the user experience

User Testing

Conducted usability tests with a select group of students and teachers to gather feedback

Conducted usability tests with a select group of students and teachers to gather feedback

Iteration

Made necessary changes based on the feedback received during usability testing

Made necessary changes based on the feedback received during usability testing

Visual Decision

Color Palette

Used a combination of soft blues and whites to evoke feelings of trust and clarity.

#

3B8FBA

#

FFFFFF

Typography

Nunito's rounded style creates a friendly and inviting feel, essential for an engaging and less intimidating EdTech learning environment.

Nunito

AaBcCcDd

Target Audience

Student

Ranga, a biology major, struggles with accessing academic resources and connecting with peers and professors.

Needs

Streamlined solution to enhance his college experience and community involvement.

Professor

Mr. Thompson, a history teacher, seeks an efficient way to communicate with students, share materials, and foster collaboration outside the classroom.

Needs

Tool to monitor participation and encourage academic discussions

Screens

Challenges

Information Overload

Balancing the vast amount of features without overwhelming the user.

Scalability

Designing the app to handle a growing number of users without performance issues.

Conclusion

The EduTech application was successfully designed with a focus on user-centricity. By addressing the needs of both students and teachers, the platform offers a holistic educational experience, fostering collaboration, and enhancing learning.

Reflection

User Feedback is Paramount

Continuous feedback from the end-users ensured the platform met their needs

Simplicity is Key

Despite the multitude of features, maintaining a clean and intuitive UI was essential.

Grades

Eternosoft LLP.

2019

Grades is a mobile application bridges students and teachers by offering tailored news feeds, group interactions, and a vast digital library. Users can effortlessly connect with peers, access college media, and partake in or organize diverse events.

Team

Sriram Hemanth Kumar

UI Designer

Abinesh Saravanan

CEO

Problem

Despite the availability of various educational tools, there remains a disconnect in offering a unified digital environment where students and faculties can interact, access personalized educational content, and engage in collaborative activities and events

Solution

Design an EduTech application that facilitates the organization and participation in events of interest, creating a dynamic and interactive community within the educational ecosystem

Design Journey

Research & Discovery

Conducted surveys and interviews with students and teachers to understand their pain points and needs

Conducted surveys and interviews with students and teachers to understand their pain points and needs

User Journey Mapping

Mapped out the journey of each persona to understand the potential pain areas

Mapped out the journey of each persona to understand the potential pain areas

Wireframing

Developed low-fidelity wireframes to visualize the basic structure and flow of the application

Developed low-fidelity wireframes to visualize the basic structure and flow of the application

Prototyping

Created interactive prototypes to simulate the user experience

Created interactive prototypes to simulate the user experience

User Testing

Conducted usability tests with a select group of students and teachers to gather feedback

Conducted usability tests with a select group of students and teachers to gather feedback

Iteration

Made necessary changes based on the feedback received during usability testing

Made necessary changes based on the feedback received during usability testing

Visual Decision

Color Palette

Used a combination of soft blues and whites to evoke feelings of trust and clarity.

#

3B8FBA

#

FFFFFF

Typography

Nunito's rounded style creates a friendly and inviting feel, essential for an engaging and less intimidating EdTech learning environment.

Nunito

AaBcCcDd

Target Audience

Student

Ranga, a biology major, struggles with accessing academic resources and connecting with peers and professors.

Needs

Streamlined solution to enhance his college experience and community involvement.

Professor

Mr. Thompson, a history teacher, seeks an efficient way to communicate with students, share materials, and foster collaboration outside the classroom.

Needs

Tool to monitor participation and encourage academic discussions

Screens

Challenges

Information Overload

Balancing the vast amount of features without overwhelming the user.

Scalability

Designing the app to handle a growing number of users without performance issues.

Conclusion

The EduTech application was successfully designed with a focus on user-centricity. By addressing the needs of both students and teachers, the platform offers a holistic educational experience, fostering collaboration, and enhancing learning.

Reflection

User Feedback is Paramount

Continuous feedback from the end-users ensured the platform met their needs

Simplicity is Key

Despite the multitude of features, maintaining a clean and intuitive UI was essential.

Grades

Eternosoft LLP.

2019

Grades is a mobile application bridges students and teachers by offering tailored news feeds, group interactions, and a vast digital library. Users can effortlessly connect with peers, access college media, and partake in or organize diverse events.

Team

Sriram Hemanth Kumar

UI Designer

Abinesh Saravanan

CEO

Problem

Despite the availability of various educational tools, there remains a disconnect in offering a unified digital environment where students and faculties can interact, access personalized educational content, and engage in collaborative activities and events

Solution

Design an EduTech application that facilitates the organization and participation in events of interest, creating a dynamic and interactive community within the educational ecosystem

Design Journey

Research & Discovery

Conducted surveys and interviews with students and teachers to understand their pain points and needs

Conducted surveys and interviews with students and teachers to understand their pain points and needs

User Journey Mapping

Mapped out the journey of each persona to understand the potential pain areas

Mapped out the journey of each persona to understand the potential pain areas

Wireframing

Developed low-fidelity wireframes to visualize the basic structure and flow of the application

Developed low-fidelity wireframes to visualize the basic structure and flow of the application

Prototyping

Created interactive prototypes to simulate the user experience

Created interactive prototypes to simulate the user experience

User Testing

Conducted usability tests with a select group of students and teachers to gather feedback

Conducted usability tests with a select group of students and teachers to gather feedback

Iteration

Made necessary changes based on the feedback received during usability testing

Made necessary changes based on the feedback received during usability testing

Visual Decision

Color Palette

Used a combination of soft blues and whites to evoke feelings of trust and clarity.

#

3B8FBA

#

FFFFFF

Typography

Nunito's rounded style creates a friendly and inviting feel, essential for an engaging and less intimidating EdTech learning environment.

Nunito

AaBcCcDd

Target Audience

Student

Ranga, a biology major, struggles with accessing academic resources and connecting with peers and professors.

Needs

Streamlined solution to enhance his college experience and community involvement.

Professor

Mr. Thompson, a history teacher, seeks an efficient way to communicate with students, share materials, and foster collaboration outside the classroom.

Needs

Tool to monitor participation and encourage academic discussions

Screens

Challenges

Information Overload

Balancing the vast amount of features without overwhelming the user.

Scalability

Designing the app to handle a growing number of users without performance issues.

Conclusion

The EduTech application was successfully designed with a focus on user-centricity. By addressing the needs of both students and teachers, the platform offers a holistic educational experience, fostering collaboration, and enhancing learning.

Reflection

User Feedback is Paramount

Continuous feedback from the end-users ensured the platform met their needs

Simplicity is Key

Despite the multitude of features, maintaining a clean and intuitive UI was essential.

sriramph