Grades
Eternosoft LLP.
2019
Grades
Eternosoft LLP.
2019
Grades
Eternosoft LLP.
2019
Grades is a mobile application bridges students and teachers by offering tailored news feeds, group interactions, and a vast digital library. Users can effortlessly connect with peers, access college media, and partake in or organize diverse events.
Team
Sriram Hemanth Kumar
UI Designer
Sriram Hemanth Kumar
UI Designer
Sriram Hemanth Kumar
UI Designer
Abinesh Saravanan
CEO
Abinesh Saravanan
CEO
Abinesh Saravanan
CEO
Tools
Figma
Photoshop
After Effects
Illustrator
Adobe XD
Media Encoder
Timeline
3 months
October - December 2019
Problem
Problem
Problem
Despite the availability of various educational tools, there remains a disconnect in offering a unified digital environment where students and faculties can interact, access personalized educational content, and engage in collaborative activities and events
Solution
Solution
Solution
Design an EduTech application that facilitates the organization and participation in events of interest, creating a dynamic and interactive community within the educational ecosystem
Design Journey
Design Journey
Design Journey
Research & Discovery
Conducted surveys and interviews with students and teachers to understand their pain points and needs
Conducted surveys and interviews with students and teachers to understand their pain points and needs
Research & Discovery
Conducted surveys and interviews with students and teachers to understand their pain points and needs
Conducted surveys and interviews with students and teachers to understand their pain points and needs
Research & Discovery
Conducted surveys and interviews with students and teachers to understand their pain points and needs
Conducted surveys and interviews with students and teachers to understand their pain points and needs
User Journey Mapping
Mapped out the journey of each persona to understand the potential pain areas
Mapped out the journey of each persona to understand the potential pain areas
User Journey Mapping
Mapped out the journey of each persona to understand the potential pain areas
Mapped out the journey of each persona to understand the potential pain areas
User Journey Mapping
Mapped out the journey of each persona to understand the potential pain areas
Mapped out the journey of each persona to understand the potential pain areas
Wireframing
Developed low-fidelity wireframes to visualize the basic structure and flow of the application
Developed low-fidelity wireframes to visualize the basic structure and flow of the application
Wireframing
Developed low-fidelity wireframes to visualize the basic structure and flow of the application
Developed low-fidelity wireframes to visualize the basic structure and flow of the application
Wireframing
Developed low-fidelity wireframes to visualize the basic structure and flow of the application
Developed low-fidelity wireframes to visualize the basic structure and flow of the application
Prototyping
Created interactive prototypes to simulate the user experience
Created interactive prototypes to simulate the user experience
Prototyping
Created interactive prototypes to simulate the user experience
Created interactive prototypes to simulate the user experience
Prototyping
Created interactive prototypes to simulate the user experience
Created interactive prototypes to simulate the user experience
User Testing
Conducted usability tests with a select group of students and teachers to gather feedback
Conducted usability tests with a select group of students and teachers to gather feedback
User Testing
Conducted usability tests with a select group of students and teachers to gather feedback
Conducted usability tests with a select group of students and teachers to gather feedback
User Testing
Conducted usability tests with a select group of students and teachers to gather feedback
Conducted usability tests with a select group of students and teachers to gather feedback
Iteration
Made necessary changes based on the feedback received during usability testing
Made necessary changes based on the feedback received during usability testing
Iteration
Made necessary changes based on the feedback received during usability testing
Made necessary changes based on the feedback received during usability testing
Iteration
Made necessary changes based on the feedback received during usability testing
Made necessary changes based on the feedback received during usability testing
Visual Decision
Visual Decision
Visual Decision
Color Palette
Used a combination of soft blues and whites to evoke feelings of trust and clarity.
#
3B8FBA
#
FFFFFF
Typography
Nunito's rounded style creates a friendly and inviting feel, essential for an engaging and less intimidating EdTech learning environment.
Nunito
Aa
Nunito
Aa
Nunito
Aa
Target Audience
Target Audience
Target Audience
Student
Ranga, a biology major, struggles with accessing academic resources and connecting with peers and professors.
Needs
Streamlined solution to enhance his college experience and community involvement.
Student
Ranga, a biology major, struggles with accessing academic resources and connecting with peers and professors.
Needs
Streamlined solution to enhance his college experience and community involvement.
Professor
Mr. Thompson, a history teacher, seeks an efficient way to communicate with students, share materials, and foster collaboration outside the classroom.
Needs
Tool to monitor participation and encourage academic discussions
Professor
Mr. Thompson, a history teacher, seeks an efficient way to communicate with students, share materials, and foster collaboration outside the classroom.
Needs
Tool to monitor participation and encourage academic discussions
Screens
Screens
Screens
Challenges
Challenges
Challenges
Information Overload
Balancing the vast amount of features without overwhelming the user.
Scalability
Designing the app to handle a growing number of users without performance issues.
Conclusion
Conclusion
Conclusion
The EduTech application was successfully designed with a focus on user-centricity. By addressing the needs of both students and teachers, the platform offers a holistic educational experience, fostering collaboration, and enhancing learning.
Reflection
Reflection
Reflection
User Feedback is Paramount
Continuous feedback from the end-users ensured the platform met their needs
User Feedback is Paramount
Continuous feedback from the end-users ensured the platform met their needs
User Feedback is Paramount
Continuous feedback from the end-users ensured the platform met their needs
Simplicity is Key
Despite the multitude of features, maintaining a clean and intuitive UI was essential.
Simplicity is Key
Despite the multitude of features, maintaining a clean and intuitive UI was essential.
Simplicity is Key
Despite the multitude of features, maintaining a clean and intuitive UI was essential.
Sriram Hemanth Kumar
© 2024
Sriram Hemanth Kumar
© 2024
Sriram Hemanth Kumar
© 2024